Friday, October 16, 2009
Website Reflection Post
Friday, October 9, 2009
"and there is a good day to write in a blog."
Friday, October 2, 2009
Imagine Keeping a Surprise Party from Jack Bauer

While reading about the heavy thought put toward torture scenes depicted in 24, I couldn't help but constantly apply the same thoughts to how torture has been depicted in video games. Most notably, the popular Metal Gear Solid series has depicted two lengthy torture scenes within its four canon installments. The man being tortured is often put through gruesome tactics including, but not limited to; physical detainment, a black bag fastened over his head, excessive electrocution, gunshots to several parts of the body (including an eye) -- the player is forced not only to watch the torture occur, but even to participate. By society's standards, this is undoubtedly graphic, but nothing too excessive considering we watch protagonist Jack Bauer carry out torturous techniques on a regular basis. What is the difference in watching a video game protagonist utilize similar techniques? The difference in this case, is that the player isn't the torturer, but the tortured.
Both halves of the torture scene depicted in Metal Gear Solid 3: Snake Eater are here and here. Note that both clips are distinctly uncomfortable to watch and even include some graphic violence. It is also important to note that the man with the bag over his head (Big Boss) is the character whom players take control of throughout a majority of the game. He is currently being tortured so to give up information not only on who sent him (the U.S. Government) but why (to prevent nuclear warfare.) The people torturing him are unquestionably the antagonists in the narrative and the player is forced to watch them cripple the hero while they are unable to do anything to prevent it, save for rapidly tapping a button to maintain some of Big Boss' "Stamina." This scene was on my mind while I was reading Michael Brendan Dougherty's "What Would Jack Bauer Do?" and you can imagine my reaction when seeing some of the support for torture he quotes during the article. One quote from Stephen Moore was eerily comparable when he said, "'He should run the CIA [...] I love this guy. I wish it were real life. . . . This guy knows how to interrogate guys. He takes them in, shoots them in the leg, ‘Tell me where the bomb is..." Big Boss is also shot in the leg during interrogation, but would Stephen say the same thing about his torturers were he to watch both of the clips above?
A major point that Stephen Moore pulls out of the sources he quotes during his essay is how people are able to stand behind Jack Bauer's tactics because he is on our side, but more importantly, because it is all fictionalized. He ends his essay with the powerful line, "As escapism, 24 is riveting; as a parable for our time, it is revolting." Following that logic, if people play as a fictional character carrying out torture as a means for the greater good, it would only become more riveting, right?
Not exactly. Enter again, video games. The online juggernaut World of Warcraft released its second expansion (an add-on to a current game, featuring more quests for the players to work through and more land to explore) last winter titled "Wrath of the Lich King." One of the first quests new players were able to take on included using what was essentially a cow brand to torture enemy soldiers into giving up plans for an attack. Regarding this, society's response was not as forgiving. Enraged video game developer, Richard Bartle, crawled out from the 1980s to speak out against World of Warcraft's controversial new quest;
This raises an important question. Moore points out how many people are willing to stand behind Jack Bauer's tactics due to two important factors -- One: that they are safely within the realm of fiction and two: because Bauer himself is considered patriotic. Perhaps a third factor should be considered: that we viewers are able to stomach Bauer's tactics because they are his, not ours. Bauer is the one who shoulders the moral repercussions of stripping away a terrorist's basic human rights, not the public viewing audience. As soon as we are thrust into a fictional narrative where we are the ones seeking information, a line somewhere has been crossed and it is no longer some character's moral obligations that are under question, but our own. Moore quotes Ben Shapiro: "If torturing a particular terrorist is useful—if we engage in the complicated calculus that tells us that the benefits outweigh the harms—torture is not only justified, it is morally right.” If that is so, then why is there so much moral conflict in all of torture's nuances?
Friday, September 25, 2009
The Trick is to Pick a Nick Limerick

Friday, September 18, 2009
Moderately Wild Website
Wednesday, September 16, 2009
Quick Note

Friday, September 11, 2009
Bang, Bang (My Baby Shot Me Down)

Friday, September 4, 2009

...has it really taken me twenty-two years to notice the racial implications of Speedy Gonzales? A Mexican mouse that runs incredibly fast and wears a comically large sombrero? Is that racist, or no? Am I asking this question fifty years later than everyone else?
I probably am – but then again, according to the facts Mike Davis brings up in his book Magical Urbanism, fifty years ago the US Census was hardly even counting Hispanics and Latinos into the population. Wish-washing on whether or not “Mexicans were a ‘race’” (Davis, 11) and even switching to some ridiculous revisions (“Persons of Spanish Mother Tongue” and “Spanish Surname”). Why don’t we just toss in, “Persons Inclined to Maybe Sometimes Refer to Mexico In Certain Situations” and call it day? If there’s one thing I picked up in the selected readings from Davis’ book, it’s the struggle that Hispanic and Latino people face in working to improve their social recognition and regard. From being wholly unacknowledged; to forcibly lumped into one large group of the same (“Caught in a no-man’s-land between ascriptive systems of race and ethnicity…” (Davis, 17) to being a part in the growing wave of the future (“The result, he confidently predicts, will be a new hegemonic global culture: ‘a Pan-American twenty-first century” (Davis, 23).
Reading the excerpt from Gloria Anzaldùa’s Borderlands La Frontera makes the first ten pages of Davis’ second chapter seem even more comical. Can you imagine trying to explain to the Census Bureau in 1930 what a “mestiza” is? I’m a little doubtful that they would have added, “cosmic race” (Anzaldua, 99) as a check box on the census. Perhaps it is such a laughable idea because it’s this same rigid, categorical structure that Anzaldua speaks out against in her book when she writes, “Rigidity means death. Only by remaining flexible is she able to stretch the psyche horizontally and vertically.” This concept seems to be a difficult one for the White-American psyche in general; as I recently learned from Patricia Limerick’s criticism on Frederick Jackson Turner’s essay, America was entirely founded on an “Us versus Them” mentality. There were no Anglo-Pioneers asking each other, “Wow, this land is nice, I wonder if those Native folk would be okay with us building a cozy cot by the trees over here. Let me go ask them. Do I have anything in my teeth? No? Okay, thanks,” so on that hand, it is not surprising that Hispanic and Latino peoples meet resistance, and that Mestizas fight an overwhelming inner turmoil.
This brings me back to my main point: Speedy Gonzales. As I said, this week’s readings made me consider the racial depths of Speedy Gonzales (certainly not during a time when my mind wandered while doing homework.) Consider if you will, that Speedy Gonzales is a character created by White-Americans, marketed for White-Americans and birthed from Mexican culture and stereotypes. Do you see what I’m getting at? Gonzales is both American and Mexican, he is our “cosmic race” mouse and chief cartoon mestiza representative. I knew it. Read between the lines, people! "¡Ándale! ¡Ándale!” he cries out to White-America, challenging them to acknowledge and empathize with their fellow man, “¡Arriba! ¡Arriba!"
Friday, August 28, 2009
Philosopher Cage Match!
"There is not tabula rasa" is a small and peculiar statement toward the end of Frederick Jackson Turner's essay, "The Significance of the Frontier in American History." It is nearly a fragment of a sentence that, if focused on too heavily, can start to seem out of place in the overarching theme of the essay. Here, Turner has written an entire essay detailing the creation of a country and forging of its frontier;Sunday, August 23, 2009
3 And 1/2 Facts
2. I work in commercial painting.
3. I've stayed in Canada, Guatemala and Japan for extended periods of time.
4. Those donuts made me hungry.
5. But they were delicious.
